A simple, complete cribbage game for Windows, built solo over the summer of 2025. Designed from the ground up with a custom card deck and the full game logic behind it.
Designed and implemented the deck independently rather than relying on a pre-built card library, giving full control over how cards are represented, shuffled, and dealt.
Implemented the full rules of cribbage from scratch in C#, so the game runs start to finish as a playable, self-contained experience.
Built as a Universal Windows Platform desktop application in C#, working independently from design through implementation.